The most striking feature in Condition Zero is its sharp visual presentation. Simply put, playing alone is just a way to hone your skills for online play. They’ll wait for you to defuse a bomb even though they’re sitting right next to it and you’re on the other side of the level, or they won’t effectively help cover the hostages as you escort them back to safety. Your computer-controlled team bots aren’t very intuitive, either. Instead of following a story, you’re made to complete a number of asinine challenges like eliminating a certain number of enemies with a specific weapon before you can move to the next map - the same map that you can just play online. Sure, now counter-terrorists can also use the new shield as a defensive weapon, and the interface is much more streamlined, but you’re still playing the original Half-Life mod. However, what has been packaged is simply a rehash of the old game, including the same objectives and the same guns, with some new maps thrown in for good measure. And after two years, Counter-Strikers expected that a sequel would offer new weaponry and equipment - and, above all, that promised single-player game.
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Alas, as it turns out, the gameplay is literally the same thing. The original intention of Condition Zero was to make a compelling single-player game out of the multiplayer concept.
COUNTER STRIKE CONDITION ZERO FULL
And that’s a bad thing when you’re paying full price for a game that doesn’t have anything really new. The phrase “if it ain’t broke, don’t fix it” applies perfectly to Counter-Strike.
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Don’t re-cock that gun too fast, though - Counter-Strike: Condition Zero doesn’t necessarily make your shot any better than it was before. After a long two-year wait in which the game has passed through the hands of no fewer than four developers and undergone radical changes in design, Counter-Strike: Condition Zero, the single-player follow-up to the popular multiplayer game, should finally arrive in gamers’ hands this month.